HOW I BECAME A SCIENCE FICTION EVANGELIST
My first word was “Moon” (“Ya-Re-Akh” in Hebrew). My mom tells me I was 7 months old, we were on the Tel-Aviv beach and I was looking excitedly at the night sky, pointing at the Moon. That was my first step in a journey of exploration, inspiration and awe that had made me into a science fiction evangelist. The second step would obviously be Star Trek specifically, and then all manner of science fiction, with which came a fascination with space, scientific research and tech innovation, alongside history, philosophy, ethics, political discourse, speculative creativity and utopian thinking.
At Utopia, Israel's International Festival for Science Fiction and Fantastic Film (which I co-founded and direct), we merge an international film festival (established in 2005) with an events program emphasizing the mutual inspiration between science and science fiction and the social and philosophical impact of speculative thought – academic conferences, public science talks, tech meetups, workshops, art exhibits etc. More about Utopia here, or on the Utopia Festival website.
Utopia introduced me to more and more amazing thinkers and doers in a myriad of disciplines. Over time a community of like-minded “Futures Practitioners” has emerged, and I am proud to be associated with the many smart and savvy friends and colleagues of the Future/s community, read our manifesto and join us.
I’m fascinated with disruptive technologies, their societal impacts and ethical implications; I find inspiration, wonder and hope in scientific research, space exploration and science fiction creativity, and the impact and importance of story-telling in capturing our common imagination. Some of my published ideas (talks, articles) can be found here.
Under the private consultancy of Promethean, I manage, coordinate and produce creative projects, curate programs, speak and moderate at various events along these lines of interest, in both the tech and creative sectors. You can check out some of my previous projects in the film, culture, digital and media art and digital tech fields.